There's the traitor I let live in return for the key to a loot-filled hovel in the distance there's a man attempting to burn his family in his house as a mercy. Here's the guy who tells me to track down the partner who stabbed him and stole his cart full of scrap here's his partner, who tells me the other guy tried to rape his daughter. Grim Dawn unfortunately never recaptures the promising pathos of the opening cutscene, but it slathers the grittiness around in text boxes and often laughable voice acting like old crunchy peanut butter on otherwise savory fresh bread. It sticks to that legacy with such grim determination, in fact, that it pushes it to absurdity, as if afraid any fleck of humor might oust it as a sellout. If you want an old-school action RPG, this is it. It's got skill trees, five classes, and (admittedly fiddly) peer-to-peer four-person multiplayer, and it plays like Crate Entertainment used the most upvoted nostalgia posts on Reddit as a blueprint. It's a true heir of old ARPGs like Diablo II and Titan Quest, dumping mountains of loot in dimly lit dungeons but with far more spunk and personality than you'll find in its closest cousin, Path of Exile. So many of us wanted this in the wake of Torchlight's Pixar-ed up heroes and Diablo III's dazzling halls, and Grim Dawn certainly delivers.
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